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intellectual property

Protection of video games: Industrial design, patent, or trade secret?
When the concept for a video game takes shape, and an unprotected idea becomes a protected form of expression, the developer can consider how best to protect the game or elements of the game against copying by competitors. When thinking about legal protection of a video game, it is natural to refer to copyright law. But that is not the only potential source of protection. It is worth examining whether and to what extent elements of the game can be protected through industrial designs, patents, or perhaps trade secrets.
Protection of video games: Industrial design, patent, or trade secret?
What will YouTube not tell you about an intellectual property infringer?
For years, film distributors have been fighting against illegal sharing of movies on the internet. The enforcement of rights before the courts is hampered in particular by the functioning of the platforms on which the films are posted, including the users’ relative anonymity. In a recent judgment, the Court of Justice of the European Union held that YouTube and Google are not obliged to turn over data to holders of IP rights allowing them to identify users who have infringed their rights. Which data? More below.
What will YouTube not tell you about an intellectual property infringer?
I have an idea for a video game. How can I protect it?
This is one of the most often asked questions. The answer is difficult and equivocal. On one hand, a good idea is half the way to success. On the other hand, ideas are regarded as free and should not be monopolised, but a specific manner or form of expression of an idea can be the subject of copyright protection. However, drawing the line between an unprotected idea and a protected manner of expression is a difficult challenge that depends on the specific factual circumstances. First it must be determined what can be protected in a computer game, and then how these elements can best be protected.
I have an idea for a video game. How can I protect it?
Copyright and game jams, hackathons and competitions
Game jamy, hackathony, konkursy to niektóre z metod na zaktywizowanie i zaangażowanie społeczności gamedevowej (o czym świadczy choćby popularność onlinowego ogólnopolskiego game jamu #zostanwdomurobgry, zorganizowanego przez Fundację Indie Games Polska między 30 marca a 6 kwietnia 2020 r. pod patronatem Ministerstwa Kultury i Dziedzictwa Narodowego oraz Ministerstwa Nauki i Szkolnictwa Wyższego https://www.zostanwdomurobgry.pl/). Organizacja konkursu, jego rozpropagowanie jest relatywnie nieskomplikowane. Korzyści zaś wydają się być obopólne – uczestnicy mają możliwość zaprezentowania swojej twórczości, zaś organizator konkursu ma dostęp do różnorodnych kreatywnych propozycji. Poniżej krótko wskażemy, jakie wzywania prawnoautorskie stawiają takie konkursy.
Copyright and game jams, hackathons and competitions
The name of the game: Video game titles and trademark protection
Sometimes a video game’s title is one of the game development company’s most important assets. Properly selected, secured and promoted, it may constitute a valuable source of income for a long time. Therefore, at an early stage of work on the game, it is worth making an appropriate application to the register, bearing in mind that in the case of trademarks, the principle of “first come, first served” applies. A well-thought-out strategy for selecting and registering a video game title can also save a lot of nerves and money after the game is launched on the market.
The name of the game: Video game titles and trademark protection
Law vs. imagination
Is the creativity of video game developers limited by architects’ rights to the image of their buildings erected in public space?
Law vs. imagination
End of the road for the secondary market in e-books and video games?
In recent months, perhaps more than ever, life has moved online. Some people spend their time reading e-books or playing video games. Can they later resell or exchange such “used” works? A recent ruling by the Court of Justice throws into doubt the secondary trading in digital goods.
End of the road for the secondary market in e-books and video games?
Claiming the IP Box in the video game industry
The instrument popularly known as the “IP Box,” introduced on 1 January 2019, allows taxpayers to claim a lower, 5% rate of corporate income tax or personal income tax in their annual tax settlements for income generated from commercialisation of qualified intellectual property rights they have created or developed through R&D activity. In this article we discuss how to benefit from the IP Box in the game development industry, who is eligible for the IP Box, and the conditions that must be met.
Claiming the IP Box in the video game industry
IP courts: How to ensure that we aren’t infringing someone else’s exclusive rights?
In the fifth part of our series, we focus on the provision allowing interested parties to verify whether actions they have planned or undertaken infringe the exclusive rights of others. A claim seeking a declaration of non-infringement is an example of a preventive measure heading off filing of an infringement action by the holder of IP rights. This measure allows litigants to obtain judicial confirmation of the legality of their own actions in terms of respect for the intellectual property rights of competitors.
IP courts: How to ensure that we aren’t infringing someone else’s exclusive rights?
Video games, virtual currencies, and money laundering
What could video games have in common with money laundering and terrorism financing? Not much, it might seem at first glance. The duties in the Anti Money Laundering and Counter Terrorism Financing Act are mainly addressed to entities involved in financial services, such as banks and payment institutions. The AML/CTF regulations don’t directly refer to video games or persons involved in their development and operation.
Video games, virtual currencies, and money laundering
IP courts: Cancellation of trademarks and industrial designs not only before the Patent Office
In our latest article on intellectual property courts, we discuss the provision enabling defendants to assert claims in their defence against claims of infringement of trademarks and industrial designs. Currently, it is possible to file a counterclaim seeking invalidation or revocation only in the case of EU trademarks (Regulation (EU) 2017/1001) and Community designs (Regulation (EC) 6/2002). This will change from 1 July 2002, when defendants will be allowed to file such counterclaims also in proceedings in Poland involving national IP rights.
IP courts: Cancellation of trademarks and industrial designs not only before the Patent Office
In-game advertising: How to play it?
The trend toward advertising in online channels has grown for years, but video games are still not a popular ad platform. While large foreign entities are eager to exploit this opportunity (among game publishers such as Electronic Arts and brands like adidas, Coca-Cola and Daimler), it is harder to find examples of this type of cooperation among Polish entities.
In-game advertising: How to play it?